Release Notes

Transmissions from the Grey Tower

Transmission

Transmission from the Grey Tower

v0.29.0 September 8, 2026
Improvements
  • Articles, casefiles and game pages now arrive fully written on the first load instead of appearing after the site boots, so they read sooner on slow connections and search engines and link previews see the real page.
Fixes
  • Push notifications can register again and the Release Notes page loads its entries: two files the site fetches by name were being answered with the page shell instead of their real content.
Transmission

Transmission from the Grey Tower

v0.23.0 August 21, 2026
Improvements
  • Some truths in OtherWorld now wait for your consent: when your investigator recognizes something that should not be read lightly, the choice — and its cost — is placed in your hands before you look.
  • Careful observation now pays off for everyone in OtherWorld: examining and searching accumulate progress attempt over attempt, so no secret is ever out of reach — a keen eye just gets there faster. The world now hints when something more is waiting to be found.
Transmission

Transmission from the Grey Tower

v0.22.0 August 8, 2026
Features
  • OtherWorld can now ask you to do the impossible: read a language no one on Earth has ever spoken. When you find writing marked in a foreign script, a new Translate action lets you work it out word by word — type what you think a word means, and the Tower will tell you when you're close. Stuck? J̴͌V͢R̢̍͢D̨͋G̍U͗ꭥX̯Y̓ꫂÒ͌O͂K͋ can be spent to have the Tower solve a word for you. Finish a whole inscription and you'll earn N͠O̳͑͆N̶N̴͗̏𓆙D͗̄R̓A͝A͔͂ͅȖꫂA͕̚͠Ë́̂.
Improvements
  • Building a new Shell no longer means spending points on a spreadsheet. The ceremony now asks you three things — a hand out of the dark, a scream two floors up, a door locked from the outside — and who you become follows from how you answer. The last question is a bargain: it gives you something and takes something away. Your Shell's strengths are shown as words rather than numbers, and you can still adjust them before you cross over. Something on the other side of the desk writes down every answer.
  • The Gateway now names the pane you are looking at — OtherWorld.1918 — and issues each Shell a proper 1918 passport: a full data page with photograph, bearer fields, rubber stamps, and a machine-readable strip along the foot. The documents are far larger and hold their shape at every screen size, and an empty bench now points you plainly at where to begin.
  • OtherWorld now lives entirely at its own address, and the Grey Tower gateway takes you straight there. If you are already signed in on the site, you should arrive already signed in — no second login.
Transmission

Transmission from the Grey Tower

v0.21.0 July 30, 2026
Features
  • Your afflictions speak up now — when a rattled or wounded body fumbles, the failure reads like it was caused, not just rolled.
  • Hardship leaves its mark now — a body pushed past its limits or a mind pushed past its nerve carries the consequence forward into everything it tries next.
  • Your character sheet now bears its scars and blessings — afflictions and boons appear in the Body pages of your journal, so you can see what clings to you.
  • You can now rest to recover your strength when the day allows it. And the things some take to dull the C̵̏J̷͛̈J́͡P̈𓆗Z̔̀͋X̨ꭥE̓J̸̡͊X̮̕N̮͆̄Ḯ͋̑꩜ can take hold of them in turn — with all the consequences that follow.
  • The streets of Arkham no longer leave you alone. Walk far enough through the wrong parts of town and something may find you — a stranger with a question, a glint in the gutter, or a shape in the fog that holds itself like a man only until you look. Some you can help. Some you walk away from. Some you don't.
  • Some things you fight can leave a mark that doesn't fade when the fight ends — a lasting hurt that follows you out into the world and makes the next ordeal harder.
  • Some things don't give up their secrets at a glance. Look closer at the world of OtherWorld and a sharper eye — or the right training — turns a dusty parish register into a confession. The deeper truths cost something to see, and a keener investigator always finds more than a hurried one.
  • Firearms now bite the way they should — guns burn through their magazines, run dry at the worst moment, and force you to reload under the creature's gaze.
  • The map of Arkham now opens up: click any district to lean in close and see the places you know, the leads pulling you there, and who's about at this hour.
  • A new map of Arkham in your case journal — see which districts you've walked, the places you've uncovered pinned like notes, and where you stand right now.
  • Arkham is now one city. Cross between its neighborhoods — French Hill, Downtown, the University District, the River Quarter, the Waterfront, the Outskirts — and feel the border every time: the crossing costs you, the odds tighten after dark, and roughly a third of the time the journey between districts becomes a place of its own. Those who survive what they meet there may find the city keeps a door open for them afterward.
Improvements
  • Looking at the world is free now: click anything in a room to open a cinematic closeup and read everything you've discovered. Digging deeper only costs vigor when there's actually something left to find — and the game tells you honestly when there isn't, or when you'll need a keener eye.
  • When you ask someone about a subject they know nothing about, the narrator now tells you the question was free — dead ends have never cost you a question, but nothing on screen said so.
  • Stepping into OtherWorld now begins with a sign-in worthy of the threshold — a crossing-styled gate in place of the plain login redirect.
  • The ways out of a place now tell you where they lead at a glance — stepping between rooms, crossing a threshold out into the street or in through a door, and setting off across the city are each marked distinctly, so you always know whether a door keeps you inside or takes you out.
  • Ways out now flow side by side within their groups, so busy crossroads no longer stack into a long scroll — and when a location truly has more exits than fit, an "All ways out" button opens the full list in one view. Locations still awaiting their illustration now show a placeholder plate instead of an empty dark window.
  • The location illustration now takes a larger share of the screen on roomy displays, so each place's art gets the presence it deserves.
  • The Otherworld's prose has been reset in a new face, chosen for reading rather than for flourish. Long passages no longer lean into calligraphy, and the words now sit flush against the margin where the eye expects them.
  • OtherWorld's world screen got a visual overhaul: readable text throughout, portrait cards for everyone present, a cinematic full-screen conversation view, and doormen who now step into your path and talk instead of doors flatly refusing you.
  • Moments that aren't conversations no longer ask you to "Speak" — a choice in an empty street now reads as a choice, not a reply to nobody.
Fixes
  • Something lurking in the room now appears in the command panel below the people present, instead of crowding into the corner over your own options.
  • Whatever waits for you in the fog now has the decency to stay outdoors. Random encounters no longer interrupt you inside buildings — though sewers and subway tunnels still count as the open world, roof or no roof.
  • Standing your ground against something in the fog now actually starts the fight. Previously the moment simply closed, leaving you in a struggle you could not see.
Transmission

Transmission from the Grey Tower

v0.19.0 June 16, 2026
Fixes
  • The Drafts admin page now lists in-progress posts and casefiles correctly. Previously it would silently render empty even when drafts existed.
  • The series picker in the post editor now auto-suggests the next part number when you attach a post to a series, instead of silently saving an empty part. Re-attaching a previously-removed post no longer wipes its position.
  • Restored the corrupted-text styling around redacted passages in case files. Markers that had been showing as plain text once again render as eldritch, glyph-strewn redactions.
Transmission

Transmission from the Grey Tower

v0.18.0 April 30, 2026
Improvements
  • Crossing into OtherWorld now plays a brief cinematic — fragments of Lovecraft's Necronomicon, in their original Arabic, mutate into the mythos glyphs and dissolve into ink. Returning to the Grey Tower closes the page like a tome. Both effects can be muted in the journal's Settings tab.
Fixes
  • Casefile pages no longer occasionally render with raw `[[refs]]` and thread cross-reference text instead of the proper inline links and cards. Fixed a load-order race that depended on which network response came back first.
Transmission

Transmission from the Grey Tower

v0.17.0 April 30, 2026
Fixes
  • Cross-reference cards at the bottom of Grey Tower casefiles now render as the intended clickable cards again, restoring the threaded paths between related files.
Transmission

Transmission from the Grey Tower

v0.16.0 April 29, 2026
Improvements
  • Case file portraits now appear in a dedicated infobox alongside the article, with support for cycling through multiple views when an entry has more than one. Share images for case files now prefer this portrait over the wide cover for a cleaner thumbnail.
  • The journal drawer has a new Grey Tower tab — your way out, plus a shelf for help and settings as we grow the tools you'll need. The world bar is quieter now; the door home lives where the journal lives.
Transmission

Transmission from the Grey Tower

v0.15.0 April 29, 2026
Improvements
  • The OtherWorld journal has been redesigned as a tabbed drawer. People, Topics, Requests, Knowledge — and X̧́͢𓆗H̸𓆈M͕͑̓ꙮG͐̚͝Z͗L͓ once you've earned it — each have their own page. A new gilt tome icon replaces the emoji, and an Exit OtherWorld button now sits in the world bar.
Fixes
  • Authoring notes left as HTML comments in case file bodies are no longer printed on the page. They're now properly hidden, so unfinished image placeholders stay invisible until the artwork is in.
Transmission

Transmission from the Grey Tower

v0.14.0 April 29, 2026
Features
  • The doorway to OtherWorld now stands properly closed to those the Tower has not yet measured. Visitors who lack a Tower account or who haven't earned enough regard see a portal page that explains the requirements — and points them toward the path forward.
Improvements
  • When a session quietly expires while you're reading, the site now offers a clear "sign in to continue?" prompt instead of failing silently behind an error toast. You stay on the page; signing back in returns you exactly where you were.
Transmission

Transmission from the Grey Tower

v0.13.0 April 27, 2026
Features
  • Added a /partners page with brand graphics, boilerplate copy, and channel handles for anyone who wants to refer back to the channel.
Improvements
  • The Grey Wizard's portrait got a painterly oil-painting refresh — visible in the site header, footer, the about page, browser tabs, and PWA install icons.
Transmission

Transmission from the Grey Tower

v0.12.0 April 26, 2026
Improvements
  • Social previews now display the actual cover artwork for each blog post, casefile, game, and profile when shared on Discord, Facebook, iMessage, and other platforms — instead of the generic site placeholder.
Transmission

Transmission from the Grey Tower

v0.11.0 April 25, 2026
Improvements
  • Links to the site now show beautiful, page-specific previews when shared on Discord, Facebook, iMessage, and other platforms — with custom artwork generated for each casefile, blog post, game, session, and profile.
Transmission

Transmission from the Grey Tower

v0.10.0 April 23, 2026
Improvements
  • Pages load noticeably faster now. The site keeps its database connections warm between requests and silently retries transient network hiccups — especially helpful on mobile after a tab has been idle for a while.
  • Image uploads now validate the file type and size the moment you pick a file, so you get a clear error right away instead of waiting on the server. Only JPEG, PNG, WebP, and GIF images are accepted.
Transmission

Transmission from the Grey Tower

v0.9.0 April 23, 2026
Features
  • Articles can now be grouped into series with cross-article navigation. Long-form writeups like Daredevil Reborn show "Part 2 of 8" with prev/next links on every post, and a dedicated series page at /series/:key lists every part in order.
Improvements
  • The admin markdown editor now uses tabs to switch between writing and preview, so the editor page no longer stretches indefinitely on long posts and the preview reflects the real article width.
  • A fully branded dossier intake replaces the generic sign-in page. Creating an account now happens in one step on-site, with inline verification and a live designation check.
Fixes
  • Accounts created with Google now save your real email address, rather than an internal placeholder value. Existing accounts heal automatically the next time you visit your account page.
Transmission

Transmission from the Grey Tower

v0.8.0 April 21, 2026
Features
  • The shape of your journal has grown: a sixth page now sits between Things I Carry and The People, titled What The Soul Has Taken. Here the game records the marks you have not yet earned the right to display — the scenes you witnessed, the quiet moments that shaped you, the threads you chose to follow. Some entries bear a Soul tag: these carry across shells, so the hand that picks up your journal after you remembers what you once saw. And not every trait you gather will be visible to you immediately — some are worn quietly until you have cause to recognize them.
Transmission

Transmission from the Grey Tower

v0.7.0 April 21, 2026
Features
  • A new admin K̮͡B̨̍Q̷̚̕A͔͂́ṴꫀF̐̄͛C͞ is live: edit any blog post or casefile directly in the browser, add extra pages to longform guides, and attach images via a streamlined upload flow. Multi-page guides like the Black Goat and Great Cthulhu playthroughs are back, with page-by-page navigation.
  • Your boarding house host remembers you now. Come back after your first conversation and they'll greet you differently — Mr. Olmstead picks up his story mid-sentence, Mrs. Marsh is surprised you returned at all, and Mrs. Kowalski already has the pot on. This is the foundation for deeper relationships to come.
  • Dialogue can now demand something of you. Some replies are marked with a skill check — the difficulty is shown before you commit, and the outcome shapes what happens next. Succeed, succeed at a cost, fail, or find yourself incapable of even trying. Mr. Baptiste's return dialogue has the first such choice — if you have the will to press him, he might tell you what's beneath the pipes.
  • Your boarding house host remembers how you've treated them. Accept Mrs. Kowalski's bread, and she'll start using your first name. Walk away from Mr. Olmstead mid-story, and he'll cool. The NPCs are watching, even if you can't see the score.
  • Your pockets have weight now. When something drops into your satchel — a torn scrap of paper, a rusted key, a strip of cloth dark with something not-quite-blood — you can see what it is, feel where it came from, and read what makes it distinct from every other one the world has produced. Clicking an item opens a moment of scrutiny: its title, its description, the quiet detail that distinguishes this one from its kin. The journal itself is still unbound; that comes next.
  • The journal has formed. A small book, bound to you alone, now sits in your bound slot — and opening it opens pages that were not blank. Your current commitments render as prose. The log keeps a chronological record of what you have done — tasks accepted, scenes witnessed, clues found. Closed chapters remember your resolved business. Things I Carry shows the clues and evidence that matter. The People records everyone you have met, where you first met them, and how they regard you. All of it dated in the manner Lovecraft's letter-writers would use: "12 February 1918," and so on. The Tower has not yet begun to advance the clock, but when it does, the pages will date themselves accordingly.
  • Arkham is a city now, not a pair of rooms. Walk the streets of French Hill, cross downtown to the harbor, visit the university quad. Each step costs Vigor — or you can always drag yourself home for free. The city has neighborhoods, and neighborhoods have boundaries. Where you are determines where you can go.
  • OtherWorld now remembers who you are — your given name, surname, honorific, and pronouns are collected when you enter and carried through every NPC conversation, boarding house welcome, and journal entry. The Grey Tower hosts fourteen unique NPCs, each with their own history and dialogue.
  • NPCs can now move. They are no longer bound to their boarding houses — the engine can place them at any location in Arkham, and they'll greet you when you arrive. The world is learning to shift when you aren't looking.
  • The world now has moments that happen around you. Two NPCs can speak to each other in your presence; you observe, you witness, but you do not participate. Watch Moth decide about you at Mr. Baptiste's table. Ask Mrs. Peaslee to read from one of her husband's notebooks. These are small things. The larger moments are coming.
  • Skill check replies now show what they demand of you. A `[Sanity 2]` prefix, colored by how likely you are to pass — paper for trivial, gold for easy, ember for moderate, rust for risky, and struck through when your mind simply cannot rise to it. The color tells you what the difficulty alone cannot — how hard this check is for you, specifically.
  • Your boarding house host has something to ask you. Mr. Baptiste lost a key near the harbor. Mrs. Peaslee wants you to visit a tower at the university. Accept through conversation, and they'll check in on your progress when you return. Complete the task, and they remember.
  • The bones of something larger. NPCs can now give you things to do — and remember whether you did them. Complete a task and the world shifts: new keywords, new places, new opinions from the people who sent you. Fail or run out of time, and they remember that too.
  • The commitments you've made are now visible. When an NPC asks for your help and you agree, the task appears in your shell sheet — title, who asked, what they want, time remaining if urgency is near. Complete it, fail it, or let it expire, and a notice will mark the passing of the thing. The journal itself is not yet bound; that will come in time.
  • Every boarding house host in OtherWorld now speaks with their own voice. Mr. Baptiste drops into Creole when the hour grows late. Mrs. Cobb quotes your rent to the penny. Mrs. Marsh says almost nothing, and means all of it. Thirteen hosts, thirteen conversations — no two alike.
Improvements
  • Posts and casefiles now live in a database and are edited through an API instead of being committed as MDX files. The site reads from the live API on every page load, and a new personal-access-token system lets authors and automation tools create, edit, and publish content programmatically — no redeploy required.
  • The CMS editor now shows a clear busy state while a save, publish, unpublish, or delete is in flight — buttons disable with a spinning indicator on the active action, preventing accidental double-submits while the server catches up.
  • Your journal now belongs to you, not to any single shell. If your current shell perishes and another takes its place, the same book waits in its hand — every page you have ever written still there, now marked with the hand that wrote it. Within each day the log draws a quiet line between one shell's contributions and the next, so you can see the turns of the story without losing the thread.
  • The grammar of who you are has hardened under the hood. Every trait your shell earns, every item that grants capability, every place you've been invited into — they now share a single vocabulary, declared in one place. Nothing in the world can grant you a trait that wasn't first claimed as meaningful. A new kind of memory has taken root as well: a small number of things your soul carries between shells, so that the hand that picks up your journal knows what it has done before.
Fixes
  • Multi-page articles authored in the CMS now render the series-nav bar so readers can jump between parts.
  • Polished a few CMS UX edges surfaced by the first self-migrated article: publishing a post now stamps a real timestamp instead of the 1970 epoch, tag chips load the right set of tagged posts, and the byline shows the author's display name linked to their case file profile.
Transmission

Transmission from the Grey Tower

v0.6.0 April 18, 2026
Features
  • A thousand candles wait in the dark beneath Arkham. Descend into the sewers. Light a candle — or snuff one. Watch the flames respond to what others have done. When the last candle decides, the gate opens. N̡̄P̮̔P̲̕Ą̍V̮𓆙B͊͑̔Q̢̇͑G̅̒R͛̄ awaits those who shaped the outcome.
  • The factions have arrived. Five powers contest Arkham — Great Cthulhu, Crawling Chaos, Black Goat, Yellow Sign, and the scholars of Miskatonic. Five gates lie dormant beneath the city, waiting to be opened. Every Monday, the world tallies who controls what. The doom clock has started.
  • The rules of OtherWorld have changed. Your shell now carries three tiered attributes — Vitality, Sanity, and Prosperity — each a measure of how far you are from ruin. Risky actions are no longer certain; the dice decide. Even success can cost you. Two currencies govern your day: Vigor to move, Power to act. Spend wisely. The world is watching, and it writes everything down.
Improvements
  • Images across the site now share a consistent look: compact by default with a distinctly-styled caption, and every figure opens in the lightbox when you click it.
Transmission

Transmission from the Grey Tower

v0.5.0 April 17, 2026
Features
  • The Gateway opens. When the next season is active, the Grey Tower reveals a new path — step through the panes of glass and shape a form of your own. Walk the first corridor of OtherWorld, from the Tower's offer to the moment the door closes behind you.
  • OtherWorld shells are now real. Characters you create persist in the database and survive a browser refresh. Your boarding house was chosen for you by the city — thirteen landladies and landlords wait to take your rent. Energy ticks by the clock, not by a wish.
  • OtherWorld is alive. Mrs. Halloran speaks to you from the server now — her words persisted, her secrets keyword-gated. Take actions that cost Power and receive prose in return. The city remembers what you said and what you did.
  • You can now step through the Gateway into OtherWorld itself. Every shell starts at a home of its own — the Writer in a rented room at a boarding house, the Hobo in a shack they built near the railroads. Someone is waiting to meet you. The Grey Tower's Journal goes with you.
Improvements
  • Game session recaps now feel a lot more like a finished article: paragraphs have proper breathing room, inline photos display at a readable size with captions, and every session ends with a clickable photo gallery. Click any photo — in the body or at the bottom — to open the lightbox and flip through the whole session.
  • Internal foundations for OtherWorld's shared world backend. Documented the architecture and reshaped the client's data contracts so future updates can land without leaking narrative content to the browser. No visible change yet; the world is bracing for what comes next.
  • OtherWorld now renders as its own sealed room — no Grey Wizard Gaming header, footer, or colors bleeding in from our world. The journal drawer opens properly from the world-bar button again.
Transmission

Transmission from the Grey Tower

v0.4.0 April 14, 2026
Features
  • Game session recaps can now be as long as you want, with markdown formatting and inline photos. Each session gets its own shareable page — perfect for sharing a great night of gaming with friends.
  • Comments and upvotes are now available on game sessions, game reviews, blog posts, and case files -- one unified system across the entire site. Every comment you write and every upvote you give contributes to the community.
  • Public profiles just got a lot richer. Every investigator's case file now has five tabs — Profile, Articles, Reviews, Sessions, Achievements — plus a new titles showcase and a recent activity feed on the landing tab. Your equipped title now follows you everywhere on the site: comments, reviews, game sessions, and top-player lists. You can also preview your own public profile from the account page with a single click.
  • You can now request new board games to be added to the library. When you reach level 3, a "Request a game" button appears on the Game Library page — drop in a title (and a BGG ID if you have one) and we'll pull the details and add it, usually in seconds. Build out the Grey Tower's game shelf and earn C͋̚ꫀF̂͢D̡͑N̯̊B̴R͆D̡̓X͋̓̎ for your contributions.
  • Community reviews just got a major upgrade. You can now mark games as Recommended or Not Recommended alongside your score, share your experience context (player count, expansions, physical vs digital), and write in-depth reviews on dedicated pages. Every review is now part of your public profile and can earn ꫀN͑̕͢O͐O̢Z͢K̎̀K̓F̀̀ꙮS̚M̏̍ from other community members.
Improvements
  • Search engines can now find every page on the site. A sitemap indexes all blog posts, case files, games, and session reports, with pages that have active community discussion given extra visibility.
  • The level curve has been rebalanced. Early levels stay quick to unlock core features, but reaching the higher tiers now represents a longer journey of LͅL͌G͓꩜𓆈᳀Ỳ̳T͕́͌À̱̍Ḻ. Repeating the same activity in a single day now S̴̲̄K̊Ȍ͠A̔G̸̢̏Ž̯𓆙G̳, rewarding variety over grinding.
Transmission

Transmission from the Grey Tower

v0.3.0 April 10, 2026
Features
  • Added a Privacy Policy, Terms of Service, and Cookie Policy to the site. Analytics cookies now require your explicit consent before loading — a cookie banner lets you accept or reject when you first visit, and you can change your preference anytime from the footer.
  • Game session history can now be browsed with rich session cards showing players, factions, scores, and winner highlights — with photo thumbnails and session details at a glance.
  • The second Cthulhu Wars faction guide is live: How to Play (and Win) with Black Goat in Cthulhu Wars. Four pages on playing the omnipresence faction — openers, spellbook tour, ten matchups, the neutrals centerpiece, and a Shub-Niggurath commandments callout to carry with you into your next game. Built alongside the Great Cthulhu guide as a companion series, and the start of a faction guide for every Cthulhu Wars roster.
  • Reading casefiles and blog posts now rewards you with XP and unlocks a series of ꩜D͌̓T́U͐F́Ẃ͂S͓͛Ȕ͋̂Q͒͆ as you explore the archive.
  • The Case Files directory is now open for investigation. Browse entities, locations, subjects, texts, artifacts, factions, and events at /casefiles. Some records are ÍL̍͛̉P̅꩜I͝À͌𓆙𓆈𓆙. Some are corrupted beyond recovery. Proceed with caution.
  • Investigator profiles have moved to Case Files. Your public profile is now at /casefiles/persons/{designation}. A new privacy toggle lets you seal your case file — when private, visitors see only D̒Ẻ𓆈E̲͆̚ꙮȖ͗H̢͓͂S̒̈́̎N̔͊͠ꫂ where your bio and activity once were. The rest has been consumed.
  • Four new Case Files added to the archive: the Dark Young of the colonial Massachusetts backcountry, the Fungi from Yuggoth and the Akeley correspondence, the Ghouls of Thok and the vaults of Zin, and the Worms of Ghroth — Azathoth's peripheral nervous system, cross-filed against the Blind Idiot God himself. Every one of them now cross-links with the Black Goat faction guide so you can read the strategy and the lore side by side.
  • Record your game sessions! Track who played, what factions were used, scores, and winners — complete with photos. Earn 25 XP for each session you log, and unlock 𓆙B̡̋A̴X̲N̯ͅÈ͌V̴̴̑D͊̋C̐ for your dedication. Check the new Statistics section on each game to see who dominates with which faction.
  • Tower Member Annotations are live in The Grey Tower. Reach cult level 2 to leave scholarly notes in the margins of any case file. Reply to other members. Endorse the best observations. Edit your own forever. Mark up the archive in the way it was meant to be read — together. Earn B̸F̢ꭥI̶𓆗Z̍̀Ẑ̒̍Z̡͒̒ꙮ᳀Q̈͗̓D̵̐̕B̳̂͊C͔̮̈ for joining the discussion.
  • Endorsements are live in The Grey Tower. Every case file now shows how many Tower members have endorsed it, and logged-in members can endorse files to signal which ones deserve more attention. Endorsing earns N̈́͐̃X͒̎Ṉ̓͝K̸͔͆I̍͢K̢̰͡E̅͐̆A͒͌ toward unlocking new ranks in the Cult.
  • The Case Files of the Grey Tower have been redesigned from the ground up. New atmospheric landing page, full-bleed dossier covers, hand-annotated field notes, scholarly Tower Member annotations, and a sidebar that follows you through every reference. Built to keep you reading.
  • The bell in the header is real. Tower members get notifications when someone replies to their annotations or comments, when their annotations are endorsed, when they unlock M͕̒ͅE͢Ó͐͆I̴M̈́͝᳀Ë̶̋L̳̋̇M̕P̔͐Y̯̲Ŝ͠, and when they cross a level threshold. Click the bell to see what you've missed. Optional desktop notifications keep you posted when the tab is in the background.
  • Filling out your cult profile now grants a substantial XP boost and a special I͛̐N̕H͕̲͞ꙮQ̷͞B̃P̡F̓͗͌Ã͕F͐̆́W̅̕K̍K̸̊᳀ for self-selecting into the casefiles.
  • Reading to the end of a casefile or blog post now counts for something. A handful of new W̋Y̴̓Ṟ̸A̚𓆈G͢ͅC̃꩜ watch for readers who actually make it to the last line — not just the ones who bounce off the opening paragraph.
  • Notifications now reach you when the tab is closed. Enable desktop notifications from the bell dropdown, and the Grey Tower will send word of replies, endorsements, and unlocks even when you're not on the site. On mobile, install Grey Wizard Gaming to your home screen first — the Tower must be installed to reach you.
Improvements
  • The achievement system has been redesigned with mystery in mind. The Cult page now sorts its files into Open, Sealed, and Unfiled — many of the most interesting A̷͞𓆗H͌Q̀̊ͅL͂D̋̓́P̶̂ͅI͒ꫂ are now hidden until you find them. All existing T̆͞Q̎̇ꫂY̔B̀̄H͆L̷V̱J̔̑͒L̷ͅM̢̔͞I͌᳀ have been rewritten with dry, slightly menacing flavour that the Grey Wizard very much approves of.
  • Leveling up is faster, fairer, and more rewarding. Brand-new cultists can now reach Level 2 in their first visit just by exploring the archive.
Fixes
  • Comment threads on blog posts were broken after a recent database change and are now loading again. Also fixed a missing icon on the Archivist achievement and cleaned up some noisy console errors that appeared on every page load.
Transmission

Transmission from the Grey Tower

v0.2.0 April 3, 2026
Features
  • New admin panel for site administrators! Access it I̮̅Q̳ẂJ͋̌O̢͌̃Ķ͐͗Q̵̋͆ꫀ. Manage the board game catalog with full create, edit, and delete support. Import game data directly from Q͛K͕̋Y̋͋V̑̏꩜Q̨͕̑T̷I̒H͐́̒P̏̕Į̵̃Ṥ͔ꫀQ̧̇. Upload cover images with automatic WebP conversion. A new async R̉͠K̨̧͐ꭥV̱͔͊Y̷̆ꫀD̊ͅL̔O̷͐̓K̀̓͑.
  • Board games now have dedicated pages with full game details, BGG ratings pulled fresh daily, and a brand-new community scoring system. Rate your favorite games on a 1–5 scale and see scores displayed as a custom cultist meeple icon that fills up based on the rating. Write full reviews, earn XP for contributing, and unlock the Ť̯͋ꭥU͊̆̔L̷̕Ḭ͛̓E̸̡D̵͓͊V͕Ǵ badge at level 2.
Improvements
  • Game pages now show cover images and a browseable games list. Fixed review editing cancel button and community reviews display.
Transmission

Launch

v0.1.0 April 1, 2026
Features
  • Introducing release notes! You can now see what's new on Grey Wizard Gaming.

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